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Re: [gnugo-devel] GUI and Moyo

From: Evan Daniel
Subject: Re: [gnugo-devel] GUI and Moyo
Date: Mon, 13 Jun 2005 19:09:45 -0400

On 6/13/05, Paul Pogonyshev <address@hidden> wrote:
> Gunnar Farneb�k wrote:
> > I wrote:
> > > For the fuseki testing against people and other programs is
> > > particularly important. It's easy to overadapt and find something that
> > > is effective against GNU Go but possibly not against anyone else. I
> > > recently saw a player on KGS devastate GNU Go with a parallel 5-5
> > > opening, for example. So some testing on KGS should be worthwhile.
> >
> > Here is how to secure more than 200 points of territory before move
> > 20.
> Ouch.
> I think it highlights the weakness of relying on patterns too much.

Agreed.  However, some more general patterns could improve things. 
I'm thinking things like


as a sort of generalized 3-3 invasion.  Similar things on the edges, etc.

But I like the algorithmic fuseki / moyo moves a lot better, assuming
they can be made to work reasonably in actual play.


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