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Re: [gnugo-devel] GUI and Moyo

From: bump
Subject: Re: [gnugo-devel] GUI and Moyo
Date: Mon, 13 Jun 2005 16:32:59 -0700

> I wrote:
> > For the fuseki testing against people and other programs is
> > particularly important. It's easy to overadapt and find something that
> > is effective against GNU Go but possibly not against anyone else. I
> > recently saw a player on KGS devastate GNU Go with a parallel 5-5
> > opening, for example. So some testing on KGS should be worthwhile.
> Here is how to secure more than 200 points of territory before move
> 20.

To point out the obvious, this game is not over at move 114,
though both players pass. (And at move 20 B is probably
ahead but certainly not by 200 points.)


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