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Re: [gnugo-devel] GUI and Moyo

From: bump
Subject: Re: [gnugo-devel] GUI and Moyo
Date: Tue, 14 Jun 2005 06:33:59 -0700

> > Here is how to secure more than 200 points of territory before move
> > 20.
> Looks like an obvious bug to me. We need a few fuseki patterns against a
> 5-5 opening, and presumably some other unusually high ones. Those would
> not even have to be very good, as long as GNU Go would play *something*
> on that side of the board...

One other point about this game is that the bottom corners and/or the bottom
edge should be invaded before the end of the game.


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