[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[gnugo-devel] Hoping to use GnuGo
From: |
Hugo Hudson |
Subject: |
[gnugo-devel] Hoping to use GnuGo |
Date: |
Mon, 29 Jun 2009 11:04:27 +0100 |
Hi! I'm currently developing a Go interface for mobile phones, which
at present allows one to play on IGS, edit games, replay pro games,
guess games, solve life and death puzzles and a few other things. I
would really like to include a good Go engine too. I've written my
own Monte-Carlo go engine as a plug-in engine which is going pretty
well, but I remembered that I used to regularly play against GnuGo
using GoSuite - http://senseis.xmp.net/?GoSuite - when I had a Windows
Mobile phone.
Would it be possible to include the GnuGo engine in my application in
a similar way to how the folks at GoSuite did? I would like to strip
the engine down quite a lot - I don't need the vast majority of the
code but would rather have a very lightweight library with a simple
function to get the best move for a given game position. I've locally
made such changes to the GnuGo code, and have been trying to work out
if you would find it valuable if I put together a very lightweight
version of the cutting-edge GnuGo code suitable for including in
mobile phone applications?
Thanks in advance for your time,
Hugo
- [gnugo-devel] Hoping to use GnuGo,
Hugo Hudson <=