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Re: [gnugo-devel] GNU Go -- Too Difficult

From: Alex Ponebshek
Subject: Re: [gnugo-devel] GNU Go -- Too Difficult
Date: Wed, 11 Sep 2013 16:07:37 -0500

Actually, just to make sure I don't sound dismissive... I probably should have sent a longer message... playing against a stronger opponent with a handicap is likely to be better practice at your level.  You'll learn more from starting with a boost and then seeing the refutations to your mistakes, than from making ever-weaker opponents.

I would also suggest (if you're not already doing so) practising on smaller board sizes.  If you're starting out, it might be hard to remember the early decisions you made in a 19x19 game that lead to the late-game situations you end up with.  A 9x9 game will go by a lot faster and probably be less confusing.

On Wed, Sep 11, 2013 at 4:03 PM, Alex Ponebshek <address@hidden> wrote:
Why not take a handicap?

On Sat, Sep 7, 2013 at 11:23 PM, Timothy J Frahm <address@hidden> wrote:
Level one, of your GNU Go, is too difficult. There is nothing to keep a novice player interested. Using GNU Go is too disheartening. I'm able to get up to level 5, against the computer, on other AI, but for some reason, GNU Go has ten levels, yet the first level is too difficult.

If you don't care, that's fine. If you'll only recommend that I stop using your software, that is also fine. I just wanted to offer my comments. I am sad that you have taken the fun out of such a wonderful game, though.


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