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[Gnump3d-users] Using downsampling to recode .ogg to .mp3
From: |
amaya |
Subject: |
[Gnump3d-users] Using downsampling to recode .ogg to .mp3 |
Date: |
Mon, 7 Nov 2005 19:56:01 -0500 (EST) |
Hello all --
I'm trying to persuade gnump3d to recode my ogg files to mp3 when
downsampling. Enough of my friends are non-technical enough to make the
hassle of recoding the files less than the hassle of explaing what an ogg
file is and how to play it. :) That being said, I'm trying something like
the following line in gnump3d.conf:
downsample_medium_ogg = \
/usr/bin/oggdec --raw -b 16 -e 1 -o - $FILENAME | \
/usr/bin/lame -r -s 44.1 -m j -b 64 - -
I apparently need the --raw flag since I'm writing to stdout (i.e., as
opposed to the default .wav output). The flags on /usr/bin/lame tell lame
to assume raw pcm data, and give it (what I hope are) all the necessary
parameters of the data. These combinations of options come from some time
spent hunting through manpages and trial-and-error.
My problem is that it isn't working. The command above works just fine on
the command line. In gnump3d, however, no ogg file plays, and the error
log contains:
Error writing to file: Broken pipe
Error writing mp3 output
which isn't terribly helpful.
For the record, gnump3d -v gives:
gnump3d v2.9.7 [CVS Info: gnump3d2 1.109 (2005/10/28)] on Perl v5.008006
If any one can shed some light on this, I'd be mighty appreciative.
Thanks,
Austin
- [Gnump3d-users] Using downsampling to recode .ogg to .mp3,
amaya <=