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[Gnump3d-users] Using downsampling to recode .ogg to .mp3


From: amaya
Subject: [Gnump3d-users] Using downsampling to recode .ogg to .mp3
Date: Mon, 7 Nov 2005 19:56:01 -0500 (EST)

Hello all --

I'm trying to persuade gnump3d to recode my ogg files to mp3 when downsampling. Enough of my friends are non-technical enough to make the hassle of recoding the files less than the hassle of explaing what an ogg file is and how to play it. :) That being said, I'm trying something like the following line in gnump3d.conf:

  downsample_medium_ogg = \
    /usr/bin/oggdec --raw -b 16 -e 1 -o - $FILENAME | \
    /usr/bin/lame -r -s 44.1 -m j -b 64 - -

I apparently need the --raw flag since I'm writing to stdout (i.e., as opposed to the default .wav output). The flags on /usr/bin/lame tell lame to assume raw pcm data, and give it (what I hope are) all the necessary parameters of the data. These combinations of options come from some time spent hunting through manpages and trial-and-error.

My problem is that it isn't working. The command above works just fine on the command line. In gnump3d, however, no ogg file plays, and the error log contains:

  Error writing to file: Broken pipe
  Error writing mp3 output

which isn't terribly helpful.

For the record, gnump3d -v gives:
  gnump3d v2.9.7 [CVS Info: gnump3d2 1.109 (2005/10/28)] on Perl v5.008006

If any one can shed some light on this, I'd be mighty appreciative.

Thanks,
Austin




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