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Re: Considering Gorm 1.0.0
From: |
Adrian Robert |
Subject: |
Re: Considering Gorm 1.0.0 |
Date: |
Sat, 2 Jul 2005 22:42:28 -0400 |
On Jun 22, 2005, at 1:58 AM, Gregory John Casamento wrote:
All,
Please let me know if anyone has any thoughts about this. I would
also like
any feedback anyone has on any last minute features or bug fixes they
feel
should go into the app before the 1.0 release.
Gorm has been very stable for the last few releases, so I'm
considering that
after the next stable release of core, that Gorm should follow this
with a 1.0.
Does anyone have any comments?
I just duplicated a preferences panel I did in IB in Gorm. I was
eventually able to do everything I could in IB, and it worked well, but
still the experience left me with a short wishlist:
- Undo. (Biggest win would be ability to undo accidental moves of the
wrong thing, like a group instead of a contained item.)
- Ability to move items forward and backward in depth. Maybe not
absolutely necessary, but nice to have. Likewise, ability to group
items without creating a new widget like a box or a scrollview, but
just to be able to move them around as a unit.
- A set of "align" commands for lining up multiple items.
- Add the horizontal and vertical divider bars to a palette somewhere.
I see these on other gorms, but I haven't found how to make one myself.
- Ability to delete items by hitting backspace or delete on the
keyboard. For me, neither 'backspace' nor 'delete' does this.
- Ability to set up radio buttons. There are radio buttons displayed
in the palette, but in IB when you drag you get a set of two or more
bound together in an NSMatrix, which allows you to access the selection
state in code. In Gorm, dragging gives just a single radio button and
no matrix. I was able to copy a matrix from another .gorm file, but I
could not figure out how to create one myself. Also, once I got the
matrix, I could not change its layout.
- Ability to set up slider tick marks. (Actually I'm not sure whether
this functionality is working or not in the NSSlider class.)
- Extra spacing in all of Gorm's own .gorms so that text isn't cut off.
See screenshots, using back-art/Vera Sans on linux.
Doubtless some of these reflect more my better familiarity with IB than
shortcomings in Gorm. Also, despite these items, let me hasten to
mention that Gorm has seemed very solid and robust as long as I've
known it, more than deserving of a 1.0 version number.



