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[gomd-devel] Re: 3dmosmon question


From: Matthias Rechenburg
Subject: [gomd-devel] Re: 3dmosmon question
Date: Sun, 10 Aug 2003 09:39:15 +0200
User-agent: KMail/1.4.3

Ciao Johnny,

On Samstag 09 August 2003 21:23, Johnny Cache wrote:
> Hey Matt, 3dmosmon shouldnt look for a bin/.material file. can you please
> paste me the error you get when the file isnt there?  i just rebuilt the
> tar-bal my self, all i had to do was:
>
> tar -zxvf 3dmosmon-1.8.tar.gz
> cd 3dmosmon-1.8
> ./configure
> make
> cd src
> make install
> cd ..
> tar -zvxf media-themes.tar.gz
> cd bin
> ./3dmosmon
>
> lemme know how it goes
> -jc

did exactly the same and here is what i got :

address@hidden bin]# ./3dmosmon
Loading library libOgrePlatform.so
ArchiveFactory for archive type Zip registered.
Loading library /usr/local/lib/OGRE/RenderSystem_GL.so
OpenGL Rendering Subsystem created.
Loading library /usr/local/lib/OGRE/Plugin_FileSystem.so
ArchiveFactory for archive type FileSystem registered.
Loading library /usr/local/lib/OGRE/Plugin_ParticleFX.so
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'Scaler' registered
Loading library /usr/local/lib/OGRE/Plugin_BSPSceneManager.so
Loading library /usr/local/lib/OGRE/Plugin_OctreeSceneManager.so
Loading library /usr/local/lib/OGRE/Plugin_GuiElements.so
GuiElementFactory for type Panel registered.
GuiElementFactory for type BorderPanel registered.
GuiElementFactory for type TextArea registered.
GuiElementFactory for type TextBox registered.
GuiElementFactory for type Button registered.
GuiElementFactory for type BorderButton registered.
GuiElementFactory for type List registered.
GuiElementFactory for type ScrollBar registered.
GuiElementFactory for type PopupMenu registered.
GuiElementFactory for type TTY registered.
Loading library /usr/local/lib/OGRE/Plugin_NatureSceneManager.so
*-*-* OGRE Initialising
*-*-* Version 0.10.0
FileSystem Archive Codec for ./ created.
FileSystem Archive Codec for ../media created.
FileSystem Archive Codec for ../themes/Iridescent created.
Zip Archive codec for ../media/dragon.zip created.
Zip Archive codec for ../media/knot.zip created.
Zip Archive codec for ../media/skybox.zip created.
Zip Archive codec for ../media/ogretestmap.zip created.
Zip Archive codec for ../media/quake.zip created.
OGRE Configuration
------------------
Select Renderer:
    1) OpenGL Rendering Subsystem
1
Full Screen:
--> 1) Yes
    2) No
1
Video Mode:
--> 1) 1024 x 768
    2) 800 x 600
    3) 640 x 480
1
Parsing material script: 3dmosmon.material
Parsing material script: Ogre.material
Parsing material script: Example.material
Parsing material script: Example-Water.material
Parsing material script: 3dmosmon.material
Bad cull_hardware attribute line in 3dmosmon/BlueSquareTile, valid parameters 
are 'none', 'clockwise' or 'anticlockwise'.
Bad cull_software attribute line in 3dmosmon/BlueSquareTile, valid parameters 
are 'none', 'front' or 'back'.
Bad cull_hardware attribute line in 3dmosmon/DebugFloor, valid parameters are 
'none', 'clockwise' or 'anticlockwise'.
Bad cull_software attribute line in 3dmosmon/DebugFloor, valid parameters are 
'none', 'front' or 'back'.
Bad texture layer attribute line: 'scene_blend add' in 3dmosmon/DebugLoad, 
unknown command 'scene_blend'
******************************
*** Starting SDL Subsystem ***
******************************
SDLWindow::create
Create window
screen is valid
***************************
*** GL Renderer Started ***
***************************
Parsing particle script Example.particle
GLTexture: Loading flare.png with 0 mipmaps from Image.
GLTexture: Loading flaretrail.png with 0 mipmaps from Image.
GLTexture: Loading basic_droplet.png with 0 mipmaps from Image.
GLTexture: Loading New_Ogre_Border_Center.png with 0 mipmaps from Image.
GLTexture: Loading New_Ogre_Border.png with 0 mipmaps from Image.
Info: Freetype returned null for glyph 172 in font TrebuchetMSBold
GLTexture: Loading TrebuchetMSBoldTexture with 0 mipmaps from Image.
GLTexture: Loading New_Ogre_Border_Break.png with 0 mipmaps from Image.
GLTexture: Loading New_Ogre_Logo.png with 0 mipmaps from Image.
Mesh: Loading knot.mesh .
GLTexture: Loading MTLPLAT2.JPG with 0 mipmaps from Image.
GLTexture: Loading font_matisse_itc.png with 0 mipmaps from Image.
GLTexture: Loading ogreborderUp.png with 0 mipmaps from Image.
GLTexture: Loading scr-up.png with 0 mipmaps from Image.
GLTexture: Loading scr-down.png with 0 mipmaps from Image.
GLTexture: Loading scr-thumb.png with 0 mipmaps from Image.
GLTexture: Loading scr-back.png with 0 mipmaps from Image.
BarManager :: Init


Mesh: Loading cube.mesh .
Can't assign material 1 - Default to SubEntity of DebugBar11 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar11 : 0x810c980
Can't assign material 1 - Default to SubEntity of DebugBar22 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar22 : 0x83d4478
Can't assign material 1 - Default to SubEntity of DebugBar33 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar33 : 0x83d6070
Can't assign material 1 - Default to SubEntity of DebugBar44 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar44 : 0x83dec40
Can't assign material 1 - Default to SubEntity of DebugBar55 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar55 : 0x83dfb30
Can't assign material 1 - Default to SubEntity of DebugBar66 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar66 : 0x83e0a20
Can't assign material 1 - Default to SubEntity of DebugBar77 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar77 : 0x83e1910
Can't assign material 1 - Default to SubEntity of DebugBar88 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar88 : 0x83e2800
Can't assign material 1 - Default to SubEntity of DebugBar99 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar99 : 0x83e36f0
Can't assign material 1 - Default to SubEntity of DebugBar1010 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar1010 : 0x83e45e0
Can't assign material 1 - Default to SubEntity of DebugBar1111 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar1111 : 0x83e7180
Can't assign material 1 - Default to SubEntity of DebugBar1212 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar1212 : 0x83e8070
Can't assign material 1 - Default to SubEntity of DebugBar1313 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar1313 : 0x83e8f60
Can't assign material 1 - Default to SubEntity of DebugBar1414 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar1414 : 0x83e9e50
Can't assign material 1 - Default to SubEntity of DebugBar1515 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar1515 : 0x83ead40
Can't assign material 1 - Default to SubEntity of DebugBar1616 because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
about to resize DebugBar1616 : 0x83ebc30


Mesh: Loading sphere.mesh .
Can't assign material 1 - Default to SubEntity of BouncyBall because this 
Material does not exist. Have you forgotten to define it in a .material 
script?
GLTexture: Loading 3dmosmon/BouncyBall.png with 0 mipmaps from Image.
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
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BarManager :: ~BarManager
address@hidden bin]#



>
> On Fri, 8 Aug 2003, Matthias Rechenburg wrote:
> > Hi Johnny,
> >
> > tried again to get the new 3dmosmon working ;) and
> > it looks a bit better now but ...
> > ... i have probs with the .material file.
> > I copied the 3dmosmon.material file to bin/.material because
> > it was complaining about this missing file.
> > When i start the 3dmosmon now i can choose the Rendering subsystem,
> > full-screen and wide/height and then i got the following out and
> > ogre shuts down :
> >
> > -----------------------------------
> > Details:
> > -----------------------------------
> > Error #: 6
> > Function: MaterialManager::create
> > Description: Material 3dmosmon/BowlingBall already exists..
> > File: OgreMaterialManager.cpp
> > Line: 1243
> > Stack unwinding: <<beginning of stack>>
> > An exception has occured: An exception has been thrown!
> >
> > -----------------------------------
> > Details:
> > -----------------------------------
> > Error #: 6
> > Function: MaterialManager::create
> > Description: Material 3dmosmon/BowlingBall already exists..
> > File: OgreMaterialManager.cpp
> > Line: 1243
> > Stack unwinding: (..) <- (..) <- (..) <- (..) <- (..) <- (..) <- (..) <-
> > (..) <- (..) <- (..) <- (..) <-
> >
> > also i tried to remove/move the media/3dmosmon dir but the same error
> > again. Tested also the other .material file but no success yet.
> >
> > do you have any hints for me ;) ?
> >
> > many greets + have a nice weekend,
> >
> > Matt
> > --
> > E-mail      :  address@hidden
> > www : http://www.openmosixview.com
> > an openMosix-cluster management GUI
> >
> > "You wake me up early in the morning to tell me I am right?  Please
> > wait until I am wrong."

-- 
E-mail  :  address@hidden
www     : http://www.openmosixview.com
an openMosix-cluster management GUI

The sky is not the limit, the ground is.





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