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[gomd-devel] Re: 3dmosmon question


From: Johnny Cache
Subject: [gomd-devel] Re: 3dmosmon question
Date: Wed, 13 Aug 2003 01:59:22 -0500 (CDT)

Hey Matt, sorrt took so long to reply Those mesages you get about
materials not being defined arent whats causing the seg fault, Thats just
my sloppy code. it runs fine like that (on my machine). Could you do me a
favor and run 3dmosmon in gdb and get me a backtrace? when i was doing
this it was fairly tricky. i had to run something like "sleep 30; killall
gdb" in one terminal then debug 3dmosmon in another. somereason if i didnt
ogre wouldn't close and i wounldt getr my terminal back. this also has a
tendency to hose your mouse, but re-running 3dmomson seems 're-initialize'
it or something because after that it works again. maybe you wont have the
same complications. I suppose i dont have to ask if the other OGRE demos
work do they? ;)

On another note: i set out to clean-up and modernize mosstatd since i
think 3dmosmon will be using it for a while and then transition to the
gomd. I know you had it running on OM systems but when i had it running on
my old mosix system i had to have libMosix installed. how do you handle
this on OM? also is libMOsix still a good solutoin? a quick google for it
hasnt turned up much.

Thanks for the help/advice

-jc


On Sun, 10 Aug 2003, Matthias Rechenburg wrote:

> Ciao Johnny,
>
> On Samstag 09 August 2003 21:23, Johnny Cache wrote:
> > Hey Matt, 3dmosmon shouldnt look for a bin/.material file. can you please
> > paste me the error you get when the file isnt there?  i just rebuilt the
> > tar-bal my self, all i had to do was:
> >
> > tar -zxvf 3dmosmon-1.8.tar.gz
> > cd 3dmosmon-1.8
> > ./configure
> > make
> > cd src
> > make install
> > cd ..
> > tar -zvxf media-themes.tar.gz
> > cd bin
> > ./3dmosmon
> >
> > lemme know how it goes
> > -jc
>
> did exactly the same and here is what i got :
>
> address@hidden bin]# ./3dmosmon
> Loading library libOgrePlatform.so
> ArchiveFactory for archive type Zip registered.
> Loading library /usr/local/lib/OGRE/RenderSystem_GL.so
> OpenGL Rendering Subsystem created.
> Loading library /usr/local/lib/OGRE/Plugin_FileSystem.so
> ArchiveFactory for archive type FileSystem registered.
> Loading library /usr/local/lib/OGRE/Plugin_ParticleFX.so
> Particle Emitter Type 'Point' registered
> Particle Emitter Type 'Box' registered
> Particle Emitter Type 'Ellipsoid' registered
> Particle Emitter Type 'Cylinder' registered
> Particle Emitter Type 'Ring' registered
> Particle Emitter Type 'HollowEllipsoid' registered
> Particle Affector Type 'LinearForce' registered
> Particle Affector Type 'ColourFader' registered
> Particle Affector Type 'ColourFader2' registered
> Particle Affector Type 'Scaler' registered
> Loading library /usr/local/lib/OGRE/Plugin_BSPSceneManager.so
> Loading library /usr/local/lib/OGRE/Plugin_OctreeSceneManager.so
> Loading library /usr/local/lib/OGRE/Plugin_GuiElements.so
> GuiElementFactory for type Panel registered.
> GuiElementFactory for type BorderPanel registered.
> GuiElementFactory for type TextArea registered.
> GuiElementFactory for type TextBox registered.
> GuiElementFactory for type Button registered.
> GuiElementFactory for type BorderButton registered.
> GuiElementFactory for type List registered.
> GuiElementFactory for type ScrollBar registered.
> GuiElementFactory for type PopupMenu registered.
> GuiElementFactory for type TTY registered.
> Loading library /usr/local/lib/OGRE/Plugin_NatureSceneManager.so
> *-*-* OGRE Initialising
> *-*-* Version 0.10.0
> FileSystem Archive Codec for ./ created.
> FileSystem Archive Codec for ../media created.
> FileSystem Archive Codec for ../themes/Iridescent created.
> Zip Archive codec for ../media/dragon.zip created.
> Zip Archive codec for ../media/knot.zip created.
> Zip Archive codec for ../media/skybox.zip created.
> Zip Archive codec for ../media/ogretestmap.zip created.
> Zip Archive codec for ../media/quake.zip created.
> OGRE Configuration
> ------------------
> Select Renderer:
>     1) OpenGL Rendering Subsystem
> 1
> Full Screen:
> --> 1) Yes
>     2) No
> 1
> Video Mode:
> --> 1) 1024 x 768
>     2) 800 x 600
>     3) 640 x 480
> 1
> Parsing material script: 3dmosmon.material
> Parsing material script: Ogre.material
> Parsing material script: Example.material
> Parsing material script: Example-Water.material
> Parsing material script: 3dmosmon.material
> Bad cull_hardware attribute line in 3dmosmon/BlueSquareTile, valid parameters
> are 'none', 'clockwise' or 'anticlockwise'.
> Bad cull_software attribute line in 3dmosmon/BlueSquareTile, valid parameters
> are 'none', 'front' or 'back'.
> Bad cull_hardware attribute line in 3dmosmon/DebugFloor, valid parameters are
> 'none', 'clockwise' or 'anticlockwise'.
> Bad cull_software attribute line in 3dmosmon/DebugFloor, valid parameters are
> 'none', 'front' or 'back'.
> Bad texture layer attribute line: 'scene_blend add' in 3dmosmon/DebugLoad,
> unknown command 'scene_blend'
> ******************************
> *** Starting SDL Subsystem ***
> ******************************
> SDLWindow::create
> Create window
> screen is valid
> ***************************
> *** GL Renderer Started ***
> ***************************
> Parsing particle script Example.particle
> GLTexture: Loading flare.png with 0 mipmaps from Image.
> GLTexture: Loading flaretrail.png with 0 mipmaps from Image.
> GLTexture: Loading basic_droplet.png with 0 mipmaps from Image.
> GLTexture: Loading New_Ogre_Border_Center.png with 0 mipmaps from Image.
> GLTexture: Loading New_Ogre_Border.png with 0 mipmaps from Image.
> Info: Freetype returned null for glyph 172 in font TrebuchetMSBold
> GLTexture: Loading TrebuchetMSBoldTexture with 0 mipmaps from Image.
> GLTexture: Loading New_Ogre_Border_Break.png with 0 mipmaps from Image.
> GLTexture: Loading New_Ogre_Logo.png with 0 mipmaps from Image.
> Mesh: Loading knot.mesh .
> GLTexture: Loading MTLPLAT2.JPG with 0 mipmaps from Image.
> GLTexture: Loading font_matisse_itc.png with 0 mipmaps from Image.
> GLTexture: Loading ogreborderUp.png with 0 mipmaps from Image.
> GLTexture: Loading scr-up.png with 0 mipmaps from Image.
> GLTexture: Loading scr-down.png with 0 mipmaps from Image.
> GLTexture: Loading scr-thumb.png with 0 mipmaps from Image.
> GLTexture: Loading scr-back.png with 0 mipmaps from Image.
> BarManager :: Init
>
>
> Mesh: Loading cube.mesh .
> Can't assign material 1 - Default to SubEntity of DebugBar11 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar11 : 0x810c980
> Can't assign material 1 - Default to SubEntity of DebugBar22 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar22 : 0x83d4478
> Can't assign material 1 - Default to SubEntity of DebugBar33 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar33 : 0x83d6070
> Can't assign material 1 - Default to SubEntity of DebugBar44 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar44 : 0x83dec40
> Can't assign material 1 - Default to SubEntity of DebugBar55 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar55 : 0x83dfb30
> Can't assign material 1 - Default to SubEntity of DebugBar66 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar66 : 0x83e0a20
> Can't assign material 1 - Default to SubEntity of DebugBar77 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar77 : 0x83e1910
> Can't assign material 1 - Default to SubEntity of DebugBar88 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar88 : 0x83e2800
> Can't assign material 1 - Default to SubEntity of DebugBar99 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar99 : 0x83e36f0
> Can't assign material 1 - Default to SubEntity of DebugBar1010 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar1010 : 0x83e45e0
> Can't assign material 1 - Default to SubEntity of DebugBar1111 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar1111 : 0x83e7180
> Can't assign material 1 - Default to SubEntity of DebugBar1212 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar1212 : 0x83e8070
> Can't assign material 1 - Default to SubEntity of DebugBar1313 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar1313 : 0x83e8f60
> Can't assign material 1 - Default to SubEntity of DebugBar1414 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar1414 : 0x83e9e50
> Can't assign material 1 - Default to SubEntity of DebugBar1515 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar1515 : 0x83ead40
> Can't assign material 1 - Default to SubEntity of DebugBar1616 because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> about to resize DebugBar1616 : 0x83ebc30
>
>
> Mesh: Loading sphere.mesh .
> Can't assign material 1 - Default to SubEntity of BouncyBall because this
> Material does not exist. Have you forgotten to define it in a .material
> script?
> GLTexture: Loading 3dmosmon/BouncyBall.png with 0 mipmaps from Image.
> Fatal signal: Segmentation Fault (SDL Parachute Deployed)
> 1
> 2
> 3
> 4
> 5
> 6
> 7
> 8
> 9
> 10
> 11
> 12
> 13
> 14
> 15
> 16
> BarManager :: ~BarManager
> address@hidden bin]#
>
>
>
> >
> > On Fri, 8 Aug 2003, Matthias Rechenburg wrote:
> > > Hi Johnny,
> > >
> > > tried again to get the new 3dmosmon working ;) and
> > > it looks a bit better now but ...
> > > ... i have probs with the .material file.
> > > I copied the 3dmosmon.material file to bin/.material because
> > > it was complaining about this missing file.
> > > When i start the 3dmosmon now i can choose the Rendering subsystem,
> > > full-screen and wide/height and then i got the following out and
> > > ogre shuts down :
> > >
> > > -----------------------------------
> > > Details:
> > > -----------------------------------
> > > Error #: 6
> > > Function: MaterialManager::create
> > > Description: Material 3dmosmon/BowlingBall already exists..
> > > File: OgreMaterialManager.cpp
> > > Line: 1243
> > > Stack unwinding: <<beginning of stack>>
> > > An exception has occured: An exception has been thrown!
> > >
> > > -----------------------------------
> > > Details:
> > > -----------------------------------
> > > Error #: 6
> > > Function: MaterialManager::create
> > > Description: Material 3dmosmon/BowlingBall already exists..
> > > File: OgreMaterialManager.cpp
> > > Line: 1243
> > > Stack unwinding: (..) <- (..) <- (..) <- (..) <- (..) <- (..) <- (..) <-
> > > (..) <- (..) <- (..) <- (..) <-
> > >
> > > also i tried to remove/move the media/3dmosmon dir but the same error
> > > again. Tested also the other .material file but no success yet.
> > >
> > > do you have any hints for me ;) ?
> > >
> > > many greets + have a nice weekend,
> > >
> > > Matt
> > > --
> > > E-mail    :  address@hidden
> > > www       : http://www.openmosixview.com
> > > an openMosix-cluster management GUI
> > >
> > > "You wake me up early in the morning to tell me I am right?  Please
> > > wait until I am wrong."
>
> --
> E-mail        :  address@hidden
> www   : http://www.openmosixview.com
> an openMosix-cluster management GUI
>
> The sky is not the limit, the ground is.
>




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