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Re: cmod-play 1 available + modsup.h additions


From: Thien-Thi Nguyen
Subject: Re: cmod-play 1 available + modsup.h additions
Date: Fri, 14 Nov 2003 08:10:32 -0500

   From: Ludovic =?iso-8859-1?Q?Court=E8s?= <address@hidden>
   Date: Fri, 14 Nov 2003 09:26:58 +0100

   The naming style of the macros in modsup.h doesn't seem to be very
   consistent with the rest of the API.  In particular, macros are not
   defined in the SCM_ namespace and their name are pretty concise
   (abbreviations, no underscores in between words, etc.).

i'd like to keep them out of SCM_ namespace, actually, and tried for the
"M" namespace, which is admittedly easy to stumble on inadvertantly by
other code.  guile 1.4.x has SCM_ and GH_ already, maybe GHM_ (for guile
high-level "module support") is better.  how does that sound?

   Also, will this be part of Guile 1.6.x too?

since it's an additive change, introducing these macros does not raise
compatibility issues, but of course there may be other criterion by
which they will be rejected.  there's a lot of stuff in 1.4.x[1] that
could easily be added to other guile branches but the will to do so has
not yet materialized (and might never).  that's not something i can
control so i don't worry about it, generally.

thi


________________________________________________________
[1] for example, machine assisted doc maintenance:
    http://www.glug.org/docbits/guile/1.4.x/Doc-Maintenance.html




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