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Re: guile-gnome2 - Segmentation fault

From: David Pirotte
Subject: Re: guile-gnome2 - Segmentation fault
Date: Tue, 6 Jul 2010 23:53:22 -0300

Hi Patrick,
[This is good news Andy !!]

Fantastic, thank you so much for bringing this info to my knowledge, it solves a
problem that i have had for quite a long time: I can't believe it yet! I wish 
know about that right from the beginning [it's always like that :-)]

        I think it should be added to the doc, with a special well visible 
note, so
        that it will be raised by google for future guile-gnome 'users': I 
googled a
        lot the last few years [but then I am obviously not good @ it :-)] and 
        found this link!!

Many thanks again,
Are you also developing with guile-gnome?

;; --

Le Tue, 6 Jul 2010 17:37:57 +0200,
Patrick Bernaud <address@hidden> a écrit :

> Hi David,

> David Pirotte writes:
>  > [...]
>  > Does it crashes for you [any guile-gnome user willing to try?] too?

> Yes it does for me too. 

> In versions of gtk >= 2.11, tree iterators (GtkTreeIter) are allocated
> through the GSlice memory allocator
> (
> while current guile-gnome is allocating them through the more general
> memory-handling g_malloc() and friends.

> Freeing one item allocated with g_malloc() (what guile-gnome does)
> with GSlice func (what GTK does) has the consequences you
> experimented.

> GtkTextIter is also concerned by the problem and maybe other types
> too.

> Until guile-gnome is updated, set the environment variable G_SLICE to
> 'always-malloc'
> (
> and it should be ok.

> Regards,
> Patrick

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