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Re: Guile for Game Scripting

From: Andy Wingo
Subject: Re: Guile for Game Scripting
Date: Wed, 18 Aug 2010 08:24:48 -0700
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux)

Hi Luiji,

No Itisnt has already mentioned that Guile will support Lua, but I don't
think there's a problem with using the canonical implementation of Lua,
no. Basically the thing is, use what you want, but GNU suggests Guile;
and in the near future Guile will have decent support for a couple other
languages, Lua included.

On Fri 23 Jul 2010 20:34, Luiji Maryo <address@hidden> writes:

> - If I use Lua as a scripting format, would it be bad to use Guile for
> a markup language?  Or would it be better to implement a short,
> 50-line SEXP parser.

But I'm responding to you over this paragraph. It's not about parsing,
it's about (eventually) turning your application inside-out. See

for a discussion.

Happy hacking,


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