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debugging guile runtime
From: |
rixed |
Subject: |
debugging guile runtime |
Date: |
Mon, 29 Aug 2011 14:50:30 +0200 |
User-agent: |
Mutt/1.5.20 (2009-06-14) |
Hello !
I'm still annoyed by the runtime bugs related to ports/threads at work,
so I can devote some time to work on it.
So far, the pending problems are, in order of importance for me :
#1 ports are not thread safe (and any other thread safety issues) ;
#2 fork may freeze in some occurrence ;
#3 the use of select prevent the extended app to open more than 1024
files ;
#4 fork does not close all open files.
#5 new syntax definitions are not loaded by compiler
for #3, I already have a patch (that I sent here some months ago but was
neither rejected nor accepted as far as I know), for #5 there are
various easy workarounds, but for other bugs I am still stuck. So, I'm
willing to work on those if someone who's already familiar with the
runtime can give some guidance.
- debugging guile runtime,
rixed <=
- Re: debugging guile runtime, Nala Ginrut, 2011/08/29
- Re: debugging guile runtime, rixed, 2011/08/29
- Re: debugging guile runtime, Thien-Thi Nguyen, 2011/08/29
- Re: debugging guile runtime, rixed, 2011/08/30
- Re: debugging guile runtime, Ludovic Courtès, 2011/08/30
- Re: debugging guile runtime, rixed, 2011/08/30
- Re: debugging guile runtime, Ludovic Courtès, 2011/08/30
- Re: debugging guile runtime, rixed, 2011/08/31
- Re: debugging guile runtime, Andy Wingo, 2011/08/31
Re: debugging guile runtime, Andy Wingo, 2011/08/31