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Re: Mingw / Cygwin


From: Eli Zaretskii
Subject: Re: Mingw / Cygwin
Date: Tue, 21 Aug 2012 19:18:50 +0300

> Date: Fri, 17 Aug 2012 22:32:21 +0200
> From: Righard van Roy <address@hidden>
> 
> I am looking to use Guile as an extension language for a game I have
> been working on. At this moment it is primarily Linux focused, but in
> the long run I do not wish to ignore Windows users.
> 
> The question is: Does anybody have experience using Guile on either
> Mingw or Cygwin? And if so, was it a big upheaval to get/keep going?
> (searching the net gave me this impression).

I built Guile with MinGW several months ago.  It was not easy, and I
suspect many problems still exist, even after all those I reported (in
http://debbugs.gnu.org/cgi/bugreport.cgi?bug=10474#11,
http://debbugs.gnu.org/cgi/bugreport.cgi?bug=10474#23, and their
follow-ups) are fixed.  Guile depends heavily on many features
available only on Posix platforms, and then very modern ones.  While
most such features are excluded by 'configure' when they are not
present, and thus the package builds, the resulting binary lacks
important features and therefore is unable to run some Guile packages
which depend on these features.

So I would suggest the Cygwin build, if you need to use Guile
seriously.



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