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[ANN] gzochi project development release 0.4

From: Julian Graham
Subject: [ANN] gzochi project development release 0.4
Date: Tue, 16 Jul 2013 08:34:34 -0400

Hi everyone,

I'm pleased to announce the fourth development release of the gzochi
game development framework.

The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a
framework for developing massively multiplayer online games. A server
container provides services to deployed games, which are written in
Guile Scheme, that abstract and simplify some of the most challenging
and error-prone aspects of online game development: Concurrency, data
persistence, and network communications. A very thin client library
can be embedded to provide connectivity for client applications
written in any language. gzochi can be viewed as an application server
(plus clients) for Guile applications that have special kinds of
workloads -- quick, CPU-bound tasks that require transactional
guarantees around sending messages and accessing data.

In addition to resolving a number of serious bugs from version 0.3,
this release features:

* Durable, periodic rescheduling for application tasks

* A new authentication plugin system with plugins to authenticate
clients using password files or Kerberos v5

* Enhancements to the server's embedded web server, including
reporting for a selection of application performance metrics

* ...and more! See the NEWS files in the distribution for details

This is a development release; the framework is largely
feature-complete but likely not bug-free. Nonetheless, there's
extensive server and client documentation, and the distribution
includes two example games with heavily-annotated source code. For
more information, visit or check out the
project page on Savannah, at -- you can pick up the
release from the downloads section.


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