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Re: [ANN] gzochi project development release 0.5


From: Thompson, David
Subject: Re: [ANN] gzochi project development release 0.5
Date: Wed, 15 Jan 2014 14:14:56 -0500

On Wed, Jan 15, 2014 at 2:09 PM, Julian Graham <address@hidden> wrote:
> Hi Dave,
>
> The gzochid manual has a kind of rationale section which describes the
> problem space that gzochi addresses:
> http://www.nongnu.org/gzochi/gzochid.html#Conceptual-overview. There's
> also a trivial application you can look at to get a sense of what
> gzochi application code looks like:
> http://www.nongnu.org/gzochi/gzochid.html#An-example-application

Thanks for the links.

> For a deeper dive into non-trivial application development, you'll
> need to download the distribution and take a look at the two example
> games, Mazewar and AberMUD, which are both "remixes" of classic
> network multiplier games, and which have fairly exhaustive
> documentation and inline comments.

I perused the examples directory. Wasn't expecting so much C. ;)

> I'm going to be polishing up the web site soon, and I'll try to bring
> some of that stuff closer to the surface. Let me know if you've got
> additional thoughts on how to make the site or documentation more
> useful / accessible.

I think some code snippets with commentary staring you in the face on
the home page would go a long way.

- Dave



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