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Re: How to get started in guile & programming generally

From: Joshua Branson
Subject: Re: How to get started in guile & programming generally
Date: Wed, 29 Aug 2018 17:21:11 -0400
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/26.1 (gnu/linux)

"Thompson, David" <address@hidden> writes:

> On Sun, Aug 26, 2018 at 3:12 PM, Pierre Neidhardt <address@hidden> wrote:
>>> I've heard about chickadee!  I've tried to install it before, but I
>>> haven't been successful yet.  Perhaps I'll have to try again.
>> What's the issue?  Please post a backtrace.
>> I can chickadee flawlessly here, maybe I can help.
> I can also try to help.  I should make a new release with all the
> latest code, maybe the experience will be better since some things
> were tweaked that were causing problems on certain computers. (There's
> API breakage, though, be warned!)
>> And by the way, chickadee is an awesome piece of software: it is such a
>> refreshing video game programming experience.
> That's good to hear!  BTW, I am currently working on a small game
> engine built on top of Chickadee.  My intent with Chickadee was to
> give people all of the building blocks to make games with Guile, but
> without strapping them to an opinionated engine. So, Starling is going
> to be one of those opinionated engines! The core abstractions are
> inspired by Godot and Python's Cocos2D which I used many years ago;
> it's 2D only for the time being; it uses GOOPS heavily (this may or
> may not sound good to you!); and it has a built-in developer mode that
> provides a REPL server, game loop error debugger, and live asset
> reloading (for images, sounds, all that non-code stuff).  Stay tuned!


> - Dave

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