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Re: trying Chickadee
From: |
Christopher Lemmer Webber |
Subject: |
Re: trying Chickadee |
Date: |
Tue, 04 Sep 2018 18:03:45 -0400 |
User-agent: |
mu4e 1.0; emacs 26.1 |
Thompson, David writes:
> I call Chickadee a "game toolkit" rather than an "engine" because it's
> simply a collection of handy building blocks that you need to piece
> together on your own, whereas an engine has already made major
> architecture decisions for you. It's more like building your own
> furniture than assembling something from IKEA. It's a lot easier to
> make a collection of essential game utilities that almost every game
> developer needs than it is to design an entire engine, so that's why
> Chickadee is what it is. I mentioned elsewhere in this thread that
> I'm working on a somewhat minimal game engine built on top of
> Chickadee called Starling (sticking with the bird theme) that I think
> will help people go from nothing to playable game in much less time.
> However, you may not like the abstractions I chose for Starling, but
> Chickadee's building blocks will always be there to assemble however
> you wish.
This sounds great! Looking forward to seeing it and trying it out!
Happy game hacking,
- cwebber