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Re: trying Chickadee

From: Christopher Lemmer Webber
Subject: Re: trying Chickadee
Date: Tue, 04 Sep 2018 18:03:45 -0400
User-agent: mu4e 1.0; emacs 26.1

Thompson, David writes:

> I call Chickadee a "game toolkit" rather than an "engine" because it's
> simply a collection of handy building blocks that you need to piece
> together on your own, whereas an engine has already made major
> architecture decisions for you. It's more like building your own
> furniture than assembling something from IKEA.  It's a lot easier to
> make a collection of essential game utilities that almost every game
> developer needs than it is to design an entire engine, so that's why
> Chickadee is what it is.  I mentioned elsewhere in this thread that
> I'm working on a somewhat minimal game engine built on top of
> Chickadee called Starling (sticking with the bird theme) that I think
> will help people go from nothing to playable game in much less time.
> However, you may not like the abstractions I chose for Starling, but
> Chickadee's building blocks will always be there to assemble however
> you wish.

This sounds great!  Looking forward to seeing it and trying it out!

Happy game hacking,
 - cwebber

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