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guile-sdl2: What do you use instead of rectangles


From: sirgazil
Subject: guile-sdl2: What do you use instead of rectangles
Date: Fri, 9 Nov 2018 10:07:27 -0500
User-agent: Mozilla/5.0 (X11; Linux i686; rv:60.0) Gecko/20100101 Thunderbird/60.2.1

Hi,

I'm reading a book about game development with SDL, and they use source and destination rectangles for many things (using sprite sheets, tile maps, etc.). It seems that there is no equivalent module to "SDL_rect.h" in guile-sdl2. What do you use instead of rectangles?

:)

--
https://sirgazil.bitbucket.io/




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