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Re: Function set-gl-vertex-array in Guile-opengl


From: Daniel Llorens
Subject: Re: Function set-gl-vertex-array in Guile-opengl
Date: Sat, 26 Jan 2019 13:52:04 +0100


> On 26 Jan 2019, at 02:33, Luis Souto Graña <address@hidden> wrote:


>>> 
>>> ,apropos set-gl-vertex-array
>> (gl): set-gl-vertex-array    #<procedure set-gl-vertex-array (type
>> bv-or-pointer #:optional size #:key stride offset)>
>> 
>> 
>>> (set-gl-vertex-array (bytevector->pointer points) 3)
>> 


You should call set-gl-vertex-array like this:

(set-gl-vertex-array (bytevector->pointer points) #:stride 3)

That's what the #:key of the help means.

You can read about that here:

https://www.gnu.org/software/guile/manual/html_node/lambda_002a-and-define_002a.html#lambda_002a-and-define_002a


> I don't know how to get #vu8(0 0 240 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
> 0 0 0 0 0 0 0 0 0 240...
> from srfi-4. The coordinates are for a SquareAnnulus: 
> https://github.com/slackmoehrle/Computer-Graphics-Through-OpenGL-2nd/blob/master/Chapter3/SquareAnnulus1/squareAnnulus1.cpp
> 
> 10 points x 3 coordinates = 30

I don't follow. You should still use (* n 4). Each f32 takes 4 bytes in the 
bytevector. bytevector-ieee-single-native-ref/set! takes byte addresses, not 
float addresses. The way you do it, you're putting the first 30.0 at byte 0, 
and the second 30.0 at byte 30, so it's not even aligned.

scheme@(guile-user)> (bytevector-ieee-single-native-ref #f32(1.2 3.4 5.6) 0)
$1 = 1.2000000476837158
scheme@(guile-user)> (bytevector-ieee-single-native-ref #f32(1.2 3.4 5.6) 4)
$2 = 3.4000000953674316
scheme@(guile-user)> (bytevector-ieee-single-native-ref #f32(1.2 3.4 5.6) 8)
$3 = 5.599999904632568

As you can see, in Guile, SRFI-4 vectors are bytevectors. The other way, check 
it out:

scheme@(guile-user)> (import (rnrs bytevectors))
scheme@(guile-user)> (bytevector-u8-ref #f32(3.14) 0)
$1 = 195
scheme@(guile-user)> (bytevector-u8-ref #f32(3.14) 1)
$2 = 245
scheme@(guile-user)> (bytevector-u8-ref #f32(3.14) 2)
$3 = 72
scheme@(guile-user)> (bytevector-u8-ref #f32(3.14) 3)
$4 = 64
scheme@(guile-user)> (bytevector-ieee-single-native-ref #u8(195 245 72 64) 0)
$5 = 3.140000104904175

But you shouldn't need to care about any of this. You can pass an f32 vector to 
any function that takes bytevectors if that bytevector is supposed to contain 
floats.

Don't use bytevector-ieee-single-ref/set!. Use make-f32vector, f32vector-set! 
and f32-vector-ref instead. Those take float addresses.

It's unnecessary and error prone to use the bytevector functions to handle 
typed vectors unless you really need to address the bytes.

Don't define your own f32vector. Use SRFI-4.

Regards

        Daniel






> 
> If anyone could make an minimal example with set-gl-vertex-array I would be 
> very grateful.
> 
> El vie., 25 ene. 2019 a las 19:25, Daniel Llorens (<address@hidden>) escribió:
> 
> Hi Luis, 
> 
> I don't really have an answer to your question, but I wanted to point out 
> that Guile already has make-f32vector, f32vector-set!, etc. You don't need to 
> define your own. IMO it's not a good idea to use bytevector-xxx-set!/ref to 
> operate on typed vectors unless you are type punning.
> 
> The make-f32vector, etc. functions are in SRFI-4, they aren't specific to 
> Guile.
> 
> PS I didn't understand the purpose of (* n 30) on your code. The original you 
> link has (* n 4) which is what I'd expect for f32.
> 
> Regards
> 
>       Daniel
> 
> 
>> From: Luis Souto Graña <address@hidden>
>> Subject: Function set-gl-vertex-array in Guile-opengl
>> Date: 25 January 2019 at 11:36:33 CET
>> To: address@hidden
>> 
>> 
>> Hello, I'm trying to use the function set-gl-vertex-array in Guile-opengl .
>> It needs a bytevector as an argument. I wrote this doing a copy-paste from
>> here: https://github.com/marcomaggi/vicare/blob/master/attic/lab/gears.scm
>> 
>> (use-modules (rnrs bytevectors))
>> (use-modules (system foreign))
>> 
>> (define (f32vector . lst)
>>  (define-syntax f32set!
>>    (syntax-rules ()
>>      ((_ bv n value)
>>       (bytevector-ieee-single-native-set! bv (* n 30) value))))
>>  (let ((bv (make-bytevector (* (length lst) 30))))
>>    (let loop ((i 0) (lst lst))
>>      (cond ((null? lst) bv)
>>        (else
>>         (f32set! bv i (car lst))
>>         (loop (+ i 1) (cdr lst)))))))
>> 
>> (define points (f32vector 30.0 30.0 0.0
>>                      10.0 10.0 0.0
>>                      70.0 30.0 0.0
>>                      90.0 10.0 0.0
>>                      70.0 70.0 0.0
>>                      90.0 90.0 0.0
>>                      30.0 70.0 0.0
>>                      10.0 90.0 0.0
>>                      30.0 30.0 0.0
>>                      10.0 10.0 0.0))
>> 
>>> points
>> #vu8(0 0 240 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 240
>> .....
>> 
>>> (bytevector-length points)
>> 900
>> 
>>> (bytevector->pointer points)
>> #<pointer 0x56090d909aa0>
>> 
>> 
>> So, it works well.
>> 
>> Now, if I write:
>> 
>> (use-modules (gl) (glut))
>> 
>>> ,apropos set-gl-vertex-array
>> (gl): set-gl-vertex-array    #<procedure set-gl-vertex-array (type
>> bv-or-pointer #:optional size #:key stride offset)>
>> 
>> 
>>> (set-gl-vertex-array (bytevector->pointer points) 3)
>> 
>> ERROR: In procedure scm-error:
>> unhandled array-pointer type 3
>> 
>> Can someone tell me what the solution is?
>> 
>> 
>> 
>> _______________________________________________
>> guile-user mailing list
>> address@hidden
>> https://lists.gnu.org/mailman/listinfo/guile-user
> 




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