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03/03: gnu: libgme: Do not retain reference on GCC.
From: |
guix-commits |
Subject: |
03/03: gnu: libgme: Do not retain reference on GCC. |
Date: |
Sat, 8 Oct 2022 06:31:05 -0400 (EDT) |
civodul pushed a commit to branch master
in repository guix.
commit 5c4b76ce372899db9d6e85dbadfb168436e0123f
Author: Ludovic Courtès <ludo@gnu.org>
AuthorDate: Sat Oct 8 12:23:51 2022 +0200
gnu: libgme: Do not retain reference on GCC.
This reduces the closure size of libgme from 221MiB to 72MiB.
* gnu/packages/audio.scm (libgme)[arguments]: Add #:configure-flags.
---
gnu/packages/audio.scm | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/gnu/packages/audio.scm b/gnu/packages/audio.scm
index b1a91418da..f57c22240a 100644
--- a/gnu/packages/audio.scm
+++ b/gnu/packages/audio.scm
@@ -366,7 +366,12 @@ Linux kernel.")
"07857vdkak306d9s5g6fhmjyxk7vijzjhkmqb15s7ihfxx9lx8xb"))))
(build-system cmake-build-system)
(arguments
- '(#:tests? #f)) ; no check target
+ '(#:tests? #f ;no check target
+
+ ;; XXX: Building with '-fsanitize=undefined' leads to embedded C++ STL
+ ;; header file names in libgme.so, meaning that libgme retains a
+ ;; reference to GCC. Disable UBSAN to avoid that.
+ #:configure-flags '("-DENABLE_UBSAN=OFF")))
(home-page "https://bitbucket.org/mpyne/game-music-emu")
(synopsis "Video game music file playback library")
(description