[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[bug#38687] [PATCH 2/2] gnu: Add libtcod.
From: |
Marius Bakke |
Subject: |
[bug#38687] [PATCH 2/2] gnu: Add libtcod. |
Date: |
Mon, 10 Feb 2020 22:19:41 +0100 |
User-agent: |
Notmuch/0.29.3 (https://notmuchmail.org) Emacs/26.3 (x86_64-pc-linux-gnu) |
Giacomo Leidi <address@hidden> writes:
> * gnu/packages/game-development.scm (libtcod): New variable.
[...]
> + (add-before 'bootstrap 'remove-hardcoded-vendor-paths
> + (lambda _
> + (substitute* "sources.am"
> + (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
> + (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
> + "../../src/vendor/stb.c")
> + (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
> +
> + (substitute* "../../src/libtcod/sys_sdl_img_png.cpp"
> + (("\\.\\./vendor/") ""))
> +
> + (substitute* '("../../src/libtcod/color/canvas.cpp"
> + "../../src/libtcod/sys_sdl_img_png.cpp"
> + "../../src/libtcod/tileset/truetype.cpp"
> + "../../src/libtcod/tileset/tilesheet.cpp")
> + (("\\.\\./\\.\\./vendor/") ""))
> +
> + (substitute* "../../src/libtcod/console/printing.cpp"
> + (("\\.\\./\\.\\./vendor/utf8proc/") ""))
> + #t)))))
Can you move the contents of this phase to the 'snippet' instead? Since
they are related to the unbundling, and makes 'guix build --source
libtcod' easier to work with.
> + (native-inputs
> + `(("autoconf" ,autoconf)
> + ("automake" ,automake)
> + ("libtool" ,libtool)
> + ("lodepng" ,lodepng)
> + ("python" ,python)
> + ("pkg-config" ,pkg-config)
> + ("sdl2" ,sdl2)
sdl2 and lodepng should probably be regular inputs.
> + ("stb-sprintf" ,stb-sprintf)
> + ("stb-truetype" ,stb-truetype)))
> + (inputs
> + `(("utf8proc" ,utf8proc)
> + ("zlib" ,zlib)))
> + (home-page "https://github.com/libtcod/libtcod")
> + (synopsis "Library specifically designed for writing roguelikes")
> + (description
> + "libtcod is a free, fast, portable and uncomplicated API for roguelike
s/free// (everything in Guix is free software)
Otherwise LGTM!
signature.asc
Description: PGP signature