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[bug#40033] Add "Vice" commodore emulator
From: |
Christopher Lemmer Webber |
Subject: |
[bug#40033] Add "Vice" commodore emulator |
Date: |
Tue, 17 Mar 2020 17:17:33 -0400 |
User-agent: |
mu4e 1.2.0; emacs 26.3 |
Ludovic Courtès writes:
> Hi Chris!
>
> Christopher Lemmer Webber <address@hidden> skribis:
>
>> Here's a patch to add the "vice" commodore emulator. It builds and
>> works, but has some vices of its own (har har).
>>
>> - It ships with the original Kernal/Basic from the c64 (and other
>> systems), including the payload for the original Microsoft Basic.
>> That's... probably not ok for Guix.
>
> You mean it ships the ROM as a pre-built proprietary binary?
> That wouldn’t be OK. :-/
Yes, they are the original binary ROMs shipped on the C64.
The funny thing is it's in the data/ directory. Lispers love to say
that "code and data and data is code"; in this case, at least data/ has
object code. ;)
I agree that it isn't acceptable for Guix.
>> - One solution is coming out of the Mega65 project (a damn cool project
>> in general):
>> https://github.com/MEGA65/open-roms
>
> Do you know if that could actually work? That would be perfect.
I think they don't work perfectly, but can work for some things. It
would be nice to support it.
I don't have time, but I invite someone else to give a try at building
the mega65 open-roms package and linking it in. So I may have to leave
this at a "passing this along to a future community member" stage of
packaging.
If someone else can try packaging the mega65 ROMs (honestly don't know
how hard it is to do), I can at least help playtest. It would be really
good for computing history purposes to free one of the blobs holding us
back from exploring past computing systems!
>> (Just look how cool the Mega65 hardware is, btw!)
>> https://www.youtube.com/watch?v=aEhZfkQ3bAk
>
> Woow, fun! :-)
>
> Thanks!
> Ludo’.