[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[bug#41365] [PATCH 2/5] gnu: godot: Remove obsolete workaround for aarch
From: |
Timotej Lazar |
Subject: |
[bug#41365] [PATCH 2/5] gnu: godot: Remove obsolete workaround for aarch64. |
Date: |
Sun, 17 May 2020 17:55:17 +0200 |
* gnu/packages/game-development.scm (godot)[arguments]: Remove -DNO_THREADS
from scons-flags as Godot now builds and runs without it on aarch64.
---
gnu/packages/game-development.scm | 4 ----
1 file changed, 4 deletions(-)
diff --git a/gnu/packages/game-development.scm
b/gnu/packages/game-development.scm
index dfa55b136f..d84b3fb24a 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -1586,10 +1586,6 @@ games.")
(arguments
`(#:scons ,scons-python2
#:scons-flags (list "platform=x11" "target=release_debug"
- ,@(if (string-prefix? "aarch64" (or
(%current-target-system)
-
(%current-system)))
- `("CCFLAGS=-DNO_THREADS")
- '())
;; Avoid using many of the bundled libs.
;; Note: These options can be found in the
SConstruct file.
"builtin_bullet=no"
--
2.26.2