Hello,
I recently began to learn the basic principles of parsers, context
free
grammar and espcially bison, because I need it for a project. But I
wondered
if the use of bison would be suitable at all in my case.
In this project, the content of a game (objects, visuals, logic, etc.)
should be defined by a simple text file, which will be generated
before.
This file should be parsed and complete the game depending on its
content.
Perhaps one element coult look like this:
object( ammount=10, position(0,0,random), texture(...), ... )
.. I don't know yet :)
The game is written in C++ and I wonder now, if it is possible at
all, to
create a more or less complex behaviour with a parser.. and if..
what do I
have to consider?
I have to mention again, that I am practically a complete newbie to
all this
:)
--
View this message in context: http://www.nabble.com/should-I-use-
bison--t1251695.html#a3316787
Sent from the Gnu - Bison - Help forum at Nabble.com.
_______________________________________________
address@hidden http://lists.gnu.org/mailman/listinfo/help-bison