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[Help-gsl] how to find out if a spline really exists
From: |
Andreas |
Subject: |
[Help-gsl] how to find out if a spline really exists |
Date: |
Thu, 06 Aug 2009 14:02:39 +0200 |
User-agent: |
Thunderbird 2.0.0.22 (X11/20090608) |
hi there,
sorry if the subject line is a bit weird, but i don't really know how to
put it in 80something characters...
i have the problem that at a point i'm calling gsl_spline_free() without
really knowing if the pointer i pass as an argument really points to
something valid:
SimpleInterpolator::~SimpleInterpolator() {
for (int d = 0; d < 2; d++) {
for (int i = 0; i < latsize; i++) {
std::cout << " freeing spline ..." << std::endl;
gsl_spline_free(lat_splines[d][i]);
std::cout << " ... done!" << std::endl;
std::cout << " freeing accelerator ..." << std::endl;
gsl_interp_accel_free(lat_accelerators[d][i]);
std::cout << " ... done!" << std::endl;
}
delete [] lat_accelerators[d];
delete [] lat_splines[d];
delete [] interp_lat_values[d];
}
delete [] lat_accelerators;
delete [] lat_splines;
delete [] interp_lat_values;
}
If, for some reason, not all indices of lat_slines[][] have been
initialised with splines, i get an EAccessViolation when running the
program.
So I thought I could get around this problem by doing something like
if lat_splines[d][i] is instanceof gsl_spline then
gsl_spline_free(lat_splines[d][i]).
How could this work?
Thanks for all your help!
Andreas.
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