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Re: Need help porting eDuke32


From: HiPhish
Subject: Re: Need help porting eDuke32
Date: Mon, 25 Feb 2019 00:04:44 +0100

Couldn't GLU be added as an input in the declaration of eDuke? Polymost and 
Polymer work for me, but I have GLU already installed on my system via apt.

On Friday, 22 February 2019 14:01:35 CET you wrote:
> There is one issue though that I get on startup:
> 
> --8<---------------cut here---------------start------------->8---
> Initializing SDL 2.0.9
> Failed loading "libGLU.so.1"
> Failed loading GLU.  GL modes will be unavailable. Error: Passed a NULL
> mutex --8<---------------cut here---------------end--------------->8---
> 
> This makes it impossible to use the Polymost / Polymer renderers.
> 
> Starting the game with something like
> 
> --8<---------------cut here---------------start------------->8---
> env LD_LIBRARY_PATH=/home/ambrevar/.guix-profile/lib
> /gnu/store/j2f51lrgrpayclwfy77191jx3f6cpvq5-eduke32-20181027-7136/bin/eduke
> 32 -g duke3d_hrp.zip -g duke3d_mus.zip --8<---------------cut
> here---------------end--------------->8---
> 
> works.  (I have installed "glu" into my profile.)
> 
> "glu" is not in the closure of neither eduke32 not sdl2.
> 
> --8<---------------cut here---------------start------------->8---
> 
> > guix size sdl2 | grep glu
> > guix size eduke32 | grep glu
> 
> --8<---------------cut here---------------end--------------->8---
> 
> It seems to be loaded at runtime.
> We could wrap the "eduke32" binary, but I wonder if we could do any better.
> Any advice for this?







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