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Re: dependency issue


From: Josh Bialkowski
Subject: Re: dependency issue
Date: Wed, 25 Aug 2010 12:32:35 -0400
User-agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.1.11) Gecko/20100713 Thunderbird/3.0.6

    I use the following rules to generate dependency automatically

%.P : %.cpp
         $(QUIET_MM)rm -f $@; \
         $(CPP) -M $(CPPFLAGS) $(CXXFLAGS) $(INCLUDES)  $<  >  address@hidden; \


The rule from the make manual:

%.d: %.c
    @set -e; rm -f $@; \
    $(CC) -M $(CPPFLAGS) $< > address@hidden; \
    sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < address@hidden > $@; \
    rm -f address@hidden


I find that rule to be overly complicated and confusing. Rather, I follow the advice in http://mad-scientist.net/make/autodep.html to handle auto dependency. In particular, why should you have a separate rule for the dependency file? I use the following style rule:

%.o: %.c
    gcc -Wp,-M,-MF$*.d,-MT$@ -c -o $@ $<

-Wp says to pass the following options on to the preprocessor
-M says to generate dependency
-MF says to ouput the dependency file to <stem>.d instead of stdout

(note, this is an example, probably you want something with CFLAGS and so forth)

The idea is this: build the dependency file at the same time as the object file. If the object hasn't been built yet, then there is no need for a dependency file, because make already has to build the object file. We only actually care about the object file's dependencies if the object file exists. I include the dependency files with "-include" instead of "include" so that the dependencies are only included if they actually exist. The construction makes more sense to me, and it cuts down on the number of processes required in a build scenario.

In any case, that page is a good read an is worth understanding if you're doing automatic dependency generation.


Josh



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