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Re: Why the split for rcvs?


From: Greg A. Woods
Subject: Re: Why the split for rcvs?
Date: Sat, 24 Mar 2001 18:40:43 -0500 (EST)

[ On Sunday, March 25, 2001 at 03:18:20 (+0800), Jerzy Kaczorowski wrote: ]
> Subject: Re: Why the split for rcvs?
>
> Dear CVS developers, please give Noel a chance and better CVS to us all...

The problem is that there is no CVS developer.  There are a few people
with commit access who are more prolific than others, but there's nobody
who has taken ownership of the project and has a proper vision for its
future.

Of course there's nothing stopping any one person from taking that
ownership on, but as most of us have discovered (or known all along),
being a project leader is one heck of a lot more commitment than writing
the odd patch.

I've had my own version of CVS sitting on the sidelines for a couple of
years now, but I never have enough spare time to turn it into a proper
release and make it a viable alternative for whatever's floating around
out there now.  Sure I could release it as-is, but that's the easy part! ;-) 
It really needs a full re-write from scratch anyway.

There's already a variant or two on Sourceforge (or at least there was),
but guess just how far they've gone....

The biggest problem CVS faces is of course that it's the hammer for
everyone's source management problem.  There's a big mis-understanging
amongst many open-source developers about "market share", but CVS has
the opposite problem in that even though it literally cannot solve
everyone's problems (as it's currently designed), everyone and their dog
think it should be able to (some because they're under the severely
wrong impression that it's the only game like it in town).

Then there are the bells&whistles feature nuts....  "No patch must ever
go un-applied!"  :-)

Now if someone with deep pockets were to pay someone like me to do a
slight re-design and full re-write....   :-)

-- 
                                                        Greg A. Woods

+1 416 218-0098      VE3TCP      <address@hidden>      <robohack!woods>
Planix, Inc. <address@hidden>; Secrets of the Weird <address@hidden>



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