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Re: Keeping different platforms in sync?


From: Stephen Jowitt
Subject: Re: Keeping different platforms in sync?
Date: Wed, 19 Sep 2001 11:50:24 +0100

Thanks to everyone for your replies. I have a fair bit to think about,
and lots of different ideas.


Steve




Paul Sander wrote:

> >--- Forwarded mail from address@hidden
>
> >On Tue, Sep 18, 2001 at 03:58:38PM +0100, Stephen Jowitt wrote:
> >> This would be easy to do if the developers committed the source in
> >> between
> >> stages 1 and 2, but they don't want to do that as it is a busy tree and
> >> would break
> >> others' builds.
>
> >This IS the usual approach, however.  And it often is less problematic than
> >you fear.
>
> My experience has been that there are almost always some cross-platform
> issue that messes up most changes complex enough to span multiple files,
> or that span more than two or three functions within a single file.
> This can be a real problem in shops the require that all checked-in code
> be comiled and tested.
>
> >However, you could try the following.
>
> >Have the developers work on a branch, and check things in, and out on the
> >other machine.  They can go back and forth on that particular branch until
> >everything works on all platforms.  Then they can merge that into the main
> >branch.
>
> >You could have a branch per developer or group or something like that.
>
> This kinda goes against the nature of CVS in a way in that developers no
> longer share branches.  I don't wish to say that this is good or bad,
> just something to note because the merges start getting larger if the
> developer's branch is a few days old.
>
> >In my experience, however, there is rarely, if any, need to do this.
> >Unless you have been having regular problems with this happening, I think
> >you are trying to put in procedures to solve a non-existent problem.
>
> >If you are having regular problems, I'd be interested in knowing what they
> >are, as I think there might be offered up other ways of solving this.
>
> One alternative method is to set up your build system to operate correctly
> in a single source tree shared by multiple platforms.  To do this, it must
> be careful to store all of the platform-dependent stuff in such a way
> that no two platforms overwrite a file with a different one.  That usually
> means either renaming the platform-dependent files (perhaps by adding a
> suffix that identifies the platform) or by segregating the results into
> platform-dependent directories.  The environment is then set up to
> assemble the platform-independent files and platform-dependent files
> into a useful configuration.
>
> >--- End of forwarded message from address@hidden



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