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Re: How to debug/play with scheme code?
From: |
Nicolas Sceaux |
Subject: |
Re: How to debug/play with scheme code? |
Date: |
Sun, 07 Mar 2004 15:50:28 +0100 |
User-agent: |
Gnus/5.1006 (Gnus v5.10.6) Emacs/21.3 (gnu/linux) |
Mon, 01 Mar 2004 20:43:55 +0100, Nicolas a dit :
>> try #(top-repl)
> there is a place for an emacs command that would launch that, with I/Os in a
> buffer with ilisp-mode or so, which would enable symbol completion...
The following command definition should do it (requires ilisp):
(defun LilyPond-guile ()
(interactive)
(require 'ilisp)
(guile "lilyguile" (LilyPond-command-expand (cadr (assoc "2Dvi"
LilyPond-command-alist))
(funcall 'LilyPond-master-file)))
(comint-default-send (ilisp-process) "(define-module (*anonymous-ly-1*))")
(comint-default-send (ilisp-process) "(set! %load-path (cons
\"/usr/share/ilisp/\" %load-path))")
(comint-default-send (ilisp-process) "(use-modules (guile-user)
(guile-ilisp))")
(comint-default-send (ilisp-process) "(newline)"))
and, for instance:
(eval-after-load "lilypond-mode"
'(progn
(define-key LilyPond-mode-map "\C-cg" 'LilyPond-guile)
;; ...
))
---- Buffer: toto.ly ----
toto=\markup { hello \bold world }
#(top-repl)
-------------------------
`C-c g' starts lilypond into a *lilyguile* buffer
---- Bufer: *lilyguile* ----
Starting lilypond /home/nicolas/toto.ly ...
lilypond (GNU LilyPond) 2.1.29
Exécution de usr...
Maintenant en traitement: « /home/nicolas/toto.ly »
Analyse...guile> #<directory (*anonymous-ly-1*) 40737e60>
guile> guile> guile>
guile>
guile> (display-markup toto)
markup { "hello" \bold "world" }
guile>
----------------------------
where symbol completion, function signature messages, etc, work
well.
nicolas