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Re: Introduce Beam_scoring_problem::quant_range, for quickly filtering o


From: Han-Wen Nienhuys
Subject: Re: Introduce Beam_scoring_problem::quant_range, for quickly filtering out invalid positions. (issue4129050)
Date: Fri, 4 Feb 2011 13:19:41 -0200

On Fri, Feb 4, 2011 at 10:08 AM,  <address@hidden> wrote:
> LGTM, but I can't do a regtest today :(
>
>
> http://codereview.appspot.com/4129050/diff/1/lily/beam-quanting.cc
> File lily/beam-quanting.cc (right):
>
> http://codereview.appspot.com/4129050/diff/1/lily/beam-quanting.cc#newcode215
> lily/beam-quanting.cc:215: }
> Very cool stuff!
> I won't have time to do a regtest today, but I see what you're doing and
> it makes a lot of sense.
> One suggestion: perhaps we should create an enum:
> enum Stem_dir_scenarios { ALL_UP, ALL_DOWN, DOWN_TO_UP, UP_TO_DOWN,
> WACKY } that provides a tag for the beam which is then used in this
> function.  My rationale is as follows:

It's for dealing with UP/UP and DOWN/DOWN configs for the outer stems.
 Collisions that fall below (for UP/UP) the edges of quant_range will
never really collide.  UP/UP and DOWN/DOWN are the normal
configurations, so they would account for 99% of the beam cases.

-- 
Han-Wen Nienhuys - address@hidden - http://www.xs4all.nl/~hanwen



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