2008/8/5 Mats Bengtsson <address@hidden>:
I'm surprised that nobody answered exactly this question. If you name
your
main voice "1", then the upper voice of the <<{...} \\ {...} >> construct
will stay the same Voice context as the single voice.
That's true, it is explained in LM 3.2.1 I'm hearing Voices
...tangentially. One has to deduct this when he reads 'The Voice
contexts bear the names "1", "2", etc.'
I propose: to add some lines explaining this very case: how to make
the single voice to keep being the same, although a second voice
arrives. LM 3.2.2 Explicitly instantiating voices does explain that
(the red diamonds example), but does not mention the trick of calling
the voice "1" ! It rather uses a simple << .. \new Voice>> construct.
Note, though that the
<<{...} \\ {...} >> construct will add property settings equivalent to
the
\voiceOne command, so you have to explicitly insert a \oneVoice
afterwards
to revert to the default settings:
Again, this is only tangentially explained in LM 3.2.2 because the
\oneVoice command is used with no previous <<\\>>construct !
I could not have figured this, without your help. Thanks!
Now I suppose I have to take the compromise to write this down in NR
Simultaneous Notes.
--
Francisco Vila. Badajoz (Spain)
http://www.paconet.org
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