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Re: [OT] tempo detection experiment (using lilypond!)
From: |
Graham Percival |
Subject: |
Re: [OT] tempo detection experiment (using lilypond!) |
Date: |
Tue, 17 Aug 2010 21:09:48 +0100 |
User-agent: |
Mutt/1.5.18 (2008-05-17) |
On Tue, Aug 17, 2010 at 03:44:26PM -0400, Mike Blackstock wrote:
> Hey, it's excellent I think. I say 'I think' cause I'm on a library
> computer and it's hard to judge the 'travel' of the keys and when they
> hit the bed so to speak and there's no sound.. Is there suppose to be
> a metronome sound?
There are three metronome settings:
- visual (default)
- audio
- none
You can switch between these on the main "game options" screen.
For technical reasons, you cannot have both visual and audio at
the same time.
> Nevertheless, I was getting around 98% so there's room from improvement.
> (In me - not the program). I see I start slightly ahead of the beat,
> then catch up, then slightly behind.
To quote the "help" for this experiment: (upper-right corner of
the game)
------
Rhythm Grade: This is an approximate grade for how well your
rhythms fit into your tempo. This grade calculation is known to be
incorrect in some circumstances — testing a better way of grading
exercises will be my next experiment. :)
------
I wrote a bunch of extra information about the algorithm and my
future plans in this email, but I've now deleted it -- the
information might "taint" people doing the experiment. If you'd
like to discuss it more, please wait until 1 Oct 2010, then ask
away. :)
Cheers,
- Graham