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Re: (no subject)
From: |
Eluze |
Subject: |
Re: (no subject) |
Date: |
Wed, 15 Jan 2014 02:06:03 -0800 (PST) |
jensgc wrote
>
> Eluze wrote
>> you can define the spanner in its own (dynamic) context and move it
>> wherever you want:
> thanks for the answer. I am aware of the possibility to have the dynamics
> in a separate voice - and it might be the solution here. I am however not
> fond of having to enter dynamics in a voice "without music" - for the
> score in question I have 16 voices each with their own (polyphonic)
> dynamic markings - and in a score where the time signature changes
> frequently, it is not trivial to write spacers until bar 125 to be able to
> put a dynamic mark in bar 126.
>
> The overall tempo markings are currently defined in the first of the
> "active" voices in that particular bar - and the displayed tempo marking
> is automatically placed on top of the system. But when I try to make more
> dynamic tempo adjustments (ritardando, stringendo etc.) - that just as
> well as an overall tempo marking implicitly has a scope of the entire
> system - the displayed marking goes to the staff and not the system.
>
> Are there any plans on making a "SystemSpanner" or similar that will
> combine the flexibility from the TextSpanner with the "only on top of
> system" property from \tempo and \mark ?
> What I'd like to do is to write a command that puts the output of
> TextSpanner to the top staff in the system, regardless of which staff it
> is defined in. Is it possible by tweaking something or do I need to make
> the dynamics voice separate?
of course you can add the text spanner engraver to the Score:
\layout{
\context{
\Score \consists Text_spanner_engraver
}
\context{
\Voice \remove Text_spanner_engraver
}
}
if you plan to use spanners in the voices too you can not remove the
Text_spanner_engraver from the Voice and you would have to \override the
Voice.TextSpanner with empty properties each time you override a
Score.TextSpanner (this could be tedious...)
Eluze
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