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[Metacosm-dev] Rock Paper Scissors


From: shinjisfriend
Subject: [Metacosm-dev] Rock Paper Scissors
Date: Sun, 8 Sep 2002 22:31:02 +0200 (CEST)

Hi all,

The Rock Paper Scissors game is on its way...

The commands : attack entityId [rock|paper|scissors]
defend entityId [rock|paper|scissors]
(another idea for defend ?, Benoit thinks it does not sound ok)

The output of the game is described using ActionStimuli. (Cut & paste from 
Action Tell if i remember correctly)

If the attacked entity does nothing, the attacker wins after a timeout of 10 
quanta.

To make the game more playable, I will try to clean the perceptions memory and 
prevent the output of repeating itself too much. This means working in the 
BasicController and maybe in Perceptions

Regards,

Horus

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