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From: | Nicolas Hognon |
Subject: | Re: [Nel] NeL Network Engine |
Date: | Wed, 28 Feb 2001 19:52:32 +0100 |
User-agent: | Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; 0.8) Gecko/20010215 |
you're right many people and project were confront to this problem and they resolve it. but the design of a web server or a ftpserver is another thing than the design of a server for a MMORPG. i think for a web server the browser connect to the server when it need something but in a game like the one developped by nevrax you're client is always connected to the server it's not exactly the same things.
Would not the wisest choice be to research all the high performance web servers out there? It seems to me that this problem has been researched quite extensively by a LOT of other GPL projects. I doubt you'd be able to find a better solution than what Apache or other heavy duty web servers have already implemented.
-- Nicolas Hognon home : address@hidden / www.cblt.org work : address@hidden / www.virtools.com #ICQ : 36044443Enjoy the silence
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