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[Nel] NeL's GPL status
From: |
Damon Trask |
Subject: |
[Nel] NeL's GPL status |
Date: |
Thu, 08 Jul 2004 15:33:20 -0700 |
Hey all, new to the list and got a quick question for you folks here.
I am brand new to NeL, and considering using it to work on a commercial game
project. But I have a few questions about the GPL liscense attached to the
source.
A friend of mine said that GPL is interpreted that if you link, call or use
GPL'd code in any fashion in a piece of software intended for public
distribution, that you must include *all* the source code of the intended
software, even if the GPL parts are very small/minor.
Is this true?
Also, if this *is* true, how would it be possible to design a commercial
Persistant State World game client under GPL (meaning the source becomes
public), and still maintain system/service security.
If the source to the client becomes public, is it still possible to keep
people from hacking, cheating, or any number of malicious activities against
your product/service?
Any help here would be appreciated...
Trace Kern
Shattered Prism Studios
~Remember, Everything is possible!~
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- [Nel] NeL's GPL status,
Damon Trask <=