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[Nel] Problem with water Material
From: |
Stéphane CHAPLAIN |
Subject: |
[Nel] Problem with water Material |
Date: |
Thu, 7 Oct 2004 10:42:19 +0200 |
Hi,
I have a problem with the water material. My app crashes when exiting. This
occurs only on PC with Geforce 3 Ti or higher (not on MX video card series).
Here is the debug stack :
NL3D::CTextureBump::~CTextureBump() Ligne 409 + 0xe
NL3D::CTextureBump::`vector deleting destructor'() + 0x16
NLMISC::CSmartPtr<NL3D::ITexture>::~CSmartPtr<NL3D::ITexture>() Ligne 76 +
0x22
`eh vector destructor iterator'(void * ptr=0x01642b1c, unsigned int size=4,
int count=1, void (void *)* pDtor=0x00994253) + 0x58 C++
NL3D::CMaterial::~CMaterial() Ligne 135 + 0x3a
__open() + 0xba71b
msvcr71d.dll!10201c4a()
msvcr71d.dll!10201b40()
WinMainCRTStartup() Ligne 406 C
KERNEL32.DLL!77e987e7()
It seems that it stops on the line : --(_NameToNFHandle->second.NumRefs); (file
texture_bump.cpp line 409)
Nvidia Driver version is 56.72.
I think that the MX series don't support bump and do not execute this code.
Any help would be welcome.
Thanks.
Stephane.
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