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[netPanzer-CVS] netpanzer/src/UILib/SDL SDLDraw.cpp


From: Matthias Braun
Subject: [netPanzer-CVS] netpanzer/src/UILib/SDL SDLDraw.cpp
Date: Sat, 06 Sep 2003 13:28:08 -0400

CVSROOT:        /cvsroot/netpanzer
Module name:    netpanzer
Branch:         
Changes by:     Matthias Braun <address@hidden> 03/09/06 13:28:08

Modified files:
        src/UILib/SDL  : SDLDraw.cpp 

Log message:
        hide the hardware cursor, and only open the game in a window for now

Patches:
Index: netpanzer/src/UILib/SDL/SDLDraw.cpp
diff -u netpanzer/src/UILib/SDL/SDLDraw.cpp:1.4 
netpanzer/src/UILib/SDL/SDLDraw.cpp:1.5
--- netpanzer/src/UILib/SDL/SDLDraw.cpp:1.4     Sat Sep  6 07:04:15 2003
+++ netpanzer/src/UILib/SDL/SDLDraw.cpp Sat Sep  6 13:28:08 2003
@@ -47,10 +47,17 @@
 
 bool SDLDraw::setVideoMode(DWORD width, DWORD height, DWORD bpp, BYTE 
mode_flags)
 {
-  FrontBuffer = SDL_SetVideoMode(width, height, bpp, SDL_FULLSCREEN /*| 
SDL_DOUBLEBUF | SDL_HWSURFACE*/);
-  if(FrontBuffer==NULL)
-         return false;
-  return true;
+       Uint32 flags = 0 /* SDL_FULLSCREEN | SDL_DOUBLEBUF */;
+       FrontBuffer = SDL_SetVideoMode(width, height, bpp, flags);
+       if(FrontBuffer==NULL)
+               return false;
+
+       // let's scare the mouse :)
+       SDL_ShowCursor(SDL_DISABLE);
+       // and set a window title
+       SDL_WM_SetCaption("NetPanzer - Linux Port", 0);
+       
+       return true;
 }
 
 bool SDLDraw::isDisplayModeAvailable(int width, int height, int bpp)




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