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[netPanzer-CVS] netpanzer/src TODO


From: Matthias Braun
Subject: [netPanzer-CVS] netpanzer/src TODO
Date: Sat, 06 Sep 2003 18:33:40 -0400

CVSROOT:        /cvsroot/netpanzer
Module name:    netpanzer
Branch:         
Changes by:     Matthias Braun <address@hidden> 03/09/06 18:33:40

Modified files:
        src            : TODO 

Log message:
        TODO update

Patches:
Index: netpanzer/src/TODO
diff -u netpanzer/src/TODO:1.4 netpanzer/src/TODO:1.5
--- netpanzer/src/TODO:1.4      Sat Sep  6 16:49:45 2003
+++ netpanzer/src/TODO  Sat Sep  6 18:33:40 2003
@@ -1,7 +1,7 @@
 -Fix or completely remove the Joystick code. (IMO we should remove it, because
- controling this game with joystick isn't a good idea)
+ controling this game with joystick isn't a good idea) - OK
 -Fix FileList.cpp to use only ANSI-C functions, so that we don't need the win32
- _splitpath anymore. The same is in UtilInterface.cpp
+ _splitpath anymore. The same is in UtilInterface.cpp - OK
 -Fix PackedSurface.cpp, Surface.cpp to not use _findfirst anymore... same in
  MapsManager.cpp - OK
 -Write new timercode the assembler cTimeStamp.cpp isn't portable - OK
@@ -18,15 +18,10 @@
 -need new mousecode in MouseInterface.cpp - OK
 -need new directplay code in NetworkClientDPlay.cpp, NetworkServerDPlay.cpp
 -need new code instead of winsock in NetworkClientWinsock.cpp
--rewrite all the windows specific code in NetPanzer/Core
+-rewrite all the windows specific code in NetPanzer/Core - partly done
 -check if the functions and stuff in Lib/terminate.cpp is really needed (looks
  like some strange hacks for the logging functions to me) Can we remove
  this strange code?
--Fix the win32 stuff in Lib/Util/UtilInterface.cpp
+-Fix the win32 stuff in Lib/Util/UtilInterface.cpp - OK
 -rewrite win32 event loop to use a SDL event loop. Don't forget to pump mouse
- events to MouseInterface then.
--The brightness adjustment code generates 256 version of all palettes again at
- the beginning, leading to excessive calculations on the CPU ~9 seconds from 11
- seconds startup time are spend calculating these palettes. We should change
- behaviour here I assume. (Restrict 5 or 10 values, people can tune their
- monitor too and don't need to tune ingame!)
+ events to MouseInterface then. - partly done




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