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From: | Rik |
Subject: | [Octave-bug-tracker] [bug #38779] patch failure with quadrilateral face |
Date: | Mon, 24 Mar 2014 05:23:58 +0000 |
User-agent: | Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:28.0) Gecko/20100101 Firefox/28.0 |
Follow-up Comment #4, bug #38779 (project octave): Another thing that happens is that the combine() routine of patch_tesselator gets called when the number of vertices is dropped from 4 to 3. So, it really seems that OpenGL is the one that is dropping the vertex. _______________________________________________________ Reply to this item at: <http://savannah.gnu.org/bugs/?38779> _______________________________________________ Message sent via/by Savannah http://savannah.gnu.org/
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