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[Octave-bug-tracker] [bug #38779] patch failure with quadrilateral face


From: Rik
Subject: [Octave-bug-tracker] [bug #38779] patch failure with quadrilateral face
Date: Mon, 24 Mar 2014 05:23:58 +0000
User-agent: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:28.0) Gecko/20100101 Firefox/28.0

Follow-up Comment #4, bug #38779 (project octave):

Another thing that happens is that the combine() routine of patch_tesselator
gets called when the number of vertices is dropped from 4 to 3.  So, it really
seems that OpenGL is the one that is dropping the vertex.

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