octave-bug-tracker
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Octave-bug-tracker] [bug #39692] text objects ignore backgroundcolor, l


From: Pantxo Diribarne
Subject: [Octave-bug-tracker] [bug #39692] text objects ignore backgroundcolor, linestyle, edgecolor
Date: Mon, 16 Oct 2017 14:29:19 -0400 (EDT)
User-agent: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:56.0) Gecko/20100101 Firefox/56.0

Follow-up Comment #7, bug #39692 (project octave):

@Markus: thanks for testing. Indeed I saw the flickering but though it was not
an issue sine the text always seamed to end up on top of the area when I
stopped moving the view. 
Since then I tested again and there are some cases where the text ends up
covered by the background (at least in printout). Pushing the offset to 8 is
currently not enough since the axes background is at 2.5 (see failing example
below). 

I attached an updated version (cleaned up) of the patch with offset set to 8.
With this patch the example below will still fail:


clf
## The following works as expected because pure 2D axes are  
## rendered sequentially
text (.5, .5, "toto", "backgroundcolor", "r")
xlim ([0 3])
ylim ([0 3])
## Now add a 3D object in the 2D scene. 
surface ();
## The objects are now rendered sorted by depth and the text 
## background is hidden by the axes background
 

@Rik: I think you are the one who originally set those offset numbers right.
Do you think we can safely push the axes background to e.g. 9?

(file #42168)
    _______________________________________________________

Additional Item Attachment:

File name: txtback2.patch                 Size:7 KB


    _______________________________________________________

Reply to this item at:

  <http://savannah.gnu.org/bugs/?39692>

_______________________________________________
  Message sent via/by Savannah
  http://savannah.gnu.org/




reply via email to

[Prev in Thread] Current Thread [Next in Thread]