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[Octave-bug-tracker] [bug #55940] pause() takes too long if you call it


From: Andrew Janke
Subject: [Octave-bug-tracker] [bug #55940] pause() takes too long if you call it a bunch
Date: Tue, 19 Mar 2019 13:51:37 -0400 (EDT)
User-agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_14_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/73.0.3683.75 Safari/537.36

Follow-up Comment #21, bug #55940 (project octave):

> Is it possible that the delay is accurate when run in Octave, but the
reporting is incorrect? In other words, is there something wrong with tic/toc?


I don't think so. I sat there watching it, and it definitely took 20-30
seconds sometimes.

The only reason I noticed this in the first place is that pause started taking
so long that I thought my code was hung.

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