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From: | Markus Mützel |
Subject: | [Octave-bug-tracker] [bug #40663] scatter and scatter3 terribly slow with real-valued color vector |
Date: | Sun, 17 Nov 2019 04:39:03 -0500 (EST) |
User-agent: | Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:71.0) Gecko/20100101 Firefox/71.0 |
Update of bug #40663 (project octave): Operating System: GNU/Linux => Any _______________________________________________________ Follow-up Comment #14: Is there a particular reason why we don't use a single patch for all scatter points? The attached patch performs quite fast on my machine with Windows 10 using hg id 12a53552db92. Also the demos for scatter and scatter3 still look correct to me. One difference is that the scatter points are no longer sorted by value (i.e. the largest value on top) but they are plotted in whatever order they are given in the input. However, it is questionable whether the previous behaviour was correct. Do we need to distinguish between many and few scatter points? (file #47878) _______________________________________________________ Additional Item Attachment: File name: bug40663_scatter_single_patch.patch Size:1 KB <https://savannah.gnu.org/file/bug40663_scatter_single_patch.patch?file_id=47878> _______________________________________________________ Reply to this item at: <https://savannah.gnu.org/bugs/?40663> _______________________________________________ Message sent via Savannah https://savannah.gnu.org/
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