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Re: Breakpoint bug [was Re: Breakpoint woes]


From: John Swensen
Subject: Re: Breakpoint bug [was Re: Breakpoint woes]
Date: Tue, 14 Apr 2009 10:59:46 -0400


On Apr 13, 2009, at 11:33 PM, John W. Eaton wrote:

On 13-Apr-2009, John Swensen wrote:

| So, I think the problem I was describing above is actually a bug. The
| problem occurs because the bp_table class stores pointers to
| octave_user_code objects that can become invalid without these items
| being removed from the STL map in the bp_table class. I have come up
| with a solution, but want input from others to know if they think it
| is an acceptable solution. The included patch has my proposed solution.
|
| My next question is whether there is a way to force the symbol table
| to update. I have the problem that after calling octave_env::chdir the
| symbol table doesn't update until the next time I press enter and go
| to the next readline prompt.

Do you mean the symbol table or the load path?


I guess I'm not sure what I mean. I just know that after calling octave_env::chdir to move out of a directory containing a function with a breakpoint, if I look through my STL map containing octave_user_code pointers, the pointers are still valid and indicate the breakpoint still exists until after I ht return at the Octave prompt. That is, somehow the changing of directory programmatically doesn't get processed until the next time the Octave prompt is advanced. I am wondering if there is a way to do this programatically as I process things in the readline idle event loop.


| diff -r 4bb94a71913b src/debug.cc
| --- a/src/debug.cc    Sun Apr 12 20:40:53 2009 -0400
| +++ b/src/debug.cc    Mon Apr 13 16:57:09 2009 -0400
| @@ -376,10 +376,16 @@
|           bp_map.erase (it);
|       }
|      }
| -  else if (! silent)
| -    error ("remove_all_breakpoint_in_file: "
| -        "unable to find the function requested\n");
| -
| +  else
| +    {
| +      if (! silent)
| +     error ("remove_all_breakpoint_in_file: "
| +            "unable to find the function requested\n");
| +
| +      breakpoint_map_iterator it = bp_map.find (fname);
| +      if (it != bp_map.end ())
| +     bp_map.erase (it);
| +    }
|    tree_evaluator::debug_mode = bp_table::have_breakpoints ();
|
|    return retval;
| diff -r 4bb94a71913b src/symtab.h
| --- a/src/symtab.h    Sun Apr 12 20:40:53 2009 -0400
| +++ b/src/symtab.h    Mon Apr 13 16:57:09 2009 -0400
| @@ -1353,11 +1353,15 @@
|    static void clear_functions (void)
|    {
| for (fcn_table_iterator p = fcn_table.begin (); p != fcn_table.end (); p++)
| -      p->second.clear ();
| +      {
| +     bp_table::remove_all_breakpoints_in_file (p->first, true);
| +     p->second.clear ();
| +      }
|    }
|
|    static void clear_function (const std::string& name)
|    {
| +    bp_table::remove_all_breakpoints_in_file (name, true);
|      clear_user_function (name);
|    }

I haven't looked at this in detail, but I think it might be better to
call the remove_all_breakpoints_in_file function from the
function/script object destructor.

Which file is this in, so I can go look at it?



Should breakpoint information be stored directly in the list of tree
objects that make up the body of a function/script instead of storing
it in a separate table?


When I originally worked on the bp_table class, I had though about doing this, but decided against it since it seemed at the time that I would have to walk through every known function to get a complete list of breakpoints. I am not 100% sure exactly the relationship between the symbol table and the tree walker. I am willing to do a complete re-write of the guts of bp_table to always look at the underlying representation that Octave stores of functions and breakpoints, but would like to know if there is a more efficient way of doing it. I agree it doesn't make a lot of sense to store breakpoint information in two places.



John Swensen


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