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Re: opengl and images
From: |
Shai Ayal |
Subject: |
Re: opengl and images |
Date: |
Tue, 6 Oct 2009 09:51:28 +0200 |
On Tue, Oct 6, 2009 at 8:30 AM, Michael Goffioul
<address@hidden> wrote:
> On Tue, Oct 6, 2009 at 6:39 AM, Shai Ayal <address@hidden> wrote:
>> Another workaround is to use surface objects for images.
>
> Surface objects use textures mapping. The problem is the same.
I meant using the actual image as a surface using the
surface.facecolor property and flat shading. This will probably be
very inefficient, but should work in all conditions since the image
pixels will be OpenGL polygons
Shai
- Re: opengl and images, (continued)
- Re: opengl and images, Søren Hauberg, 2009/10/05
- Re: opengl and images, Michael Goffioul, 2009/10/05
- Re: opengl and images, Shai Ayal, 2009/10/05
- Re: opengl and images, Michael D. Godfrey, 2009/10/05
- Re: opengl and images, Shai Ayal, 2009/10/06
- Re: opengl and images, Søren Hauberg, 2009/10/06
- Re: opengl and images, Søren Hauberg, 2009/10/10
- Re: opengl and images, Shai Ayal, 2009/10/13
- Re: opengl and images, Søren Hauberg, 2009/10/13
- Re: opengl and images, Michael Goffioul, 2009/10/06
- Re: opengl and images,
Shai Ayal <=