in the last two weeks I have tried to integrate a plotting subsection into Quint. Qt offers a QGLWidget, which handles an OpenGL rendering context itself. Jordi told me in IRC that there has been lots of erffort put into a new fltk rendering backend, which uses OpenGL to plot and is very mighty as of now. What I am interested in is how that plotting backend works (in the sense of an abstract idea or structure) on a code level and where one needs to make cut in order to make use of it. Is it documented somewhere or is there an expert that can give me a rough overview of what's happening there? It's really difficult to grasp the whole from barely staring at thousands of lines of code.
Jacob
-- Software Development == Church Development Step 1. Build it. Step 2. Pray.