[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Rename all .cc/.hh to .cxx/.hxx
From: |
Ingo Ruhnke |
Subject: |
Re: Rename all .cc/.hh to .cxx/.hxx |
Date: |
08 Jun 2002 13:28:38 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
Giray Devlet <address@hidden> writes:
> What is our release numbering scheme? Is it like the kernel?
Not until now, but something like that might be needed.
> 0.5 is devel, and 0.6 will be a stable release?
First of I want a clear difference between fully playable releases (we
never had one) and incomplete development releases (which might be
interesting for level designers only).
I also plan to not release everything at once, so when we have 100
levels, it might be a good thing to keep most of them and just release
a short collection of them, but ensure that this collection is 100%
working. For example one could just release one or two
worlds/continents with each release. In each new release we would have
all the old worlds/continents and a few new ones. In the end we would
get a complete game. Contrib levels could fit in as bonus levels in
the main world or simply be placed in the contrib section.
--
Advent: http://www.freesoftware.fsf.org/advent/
Feuerkraft: http://www.freesoftware.fsf.org/feuerkraft/
Pingus: http://pingus.seul.org/ || ICQ: 59461927
Home: http://pingus.seul.org/~grumbel/ || JabberID: address@hidden