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References are evil...
From: |
Ingo Ruhnke |
Subject: |
References are evil... |
Date: |
10 Sep 2002 15:21:11 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
Ok, some hugly hacks are fireing back:
class SpriteEditorObj : public RectEditorObj
{
protected:
Sprite sprite;
CL_Vector& pos_ref;
SpriteEditorObj (CL_Vector& arg_pos);
[...]
void
SpriteEditorObj::operator= (const SpriteEditorObj& old)
{
if (this != &old)
{
RectEditorObj::operator=(old);
sprite = old.sprite;
pos_ref = old.pos_ref;
}
}
[...]
SmasherObj::SmasherObj (const WorldObjsData::SmasherData& data_)
: SpriteEditorObj(data_.pos),
frame(0),
data(new WorldObjsData::SmasherData(data_))
{
SpriteEditorObj(data_.pos) <- this is obviously wrong and a lot of
other classes suffer the same problem.
So how to we fix this? Quick&dirty by converting the reference into a
pointer? Or by poluting the whole stuff with getter and setter
methods?
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